The world of ANTARA

Craft, rhythm
& other futures.

The story

In a colonial India that has forgotten its own genius, a dancer and her son race the Empire to ancient flying machines woken only by dance, music and dreams.

A carved flying machine silhouetted against the moon

CraftPunk.

Power and resistance belong to the unheralded makers of our heritage.

Artisans, dancers, musicians and cooks: the people who carry a culture forward become the protectors of its future.

A carved mechanical elephantAn ornate percussion automaton

Rhythmic
Adventure.

Music and movement are ways of knowing this world.

Listening, learning and responding are central to the game we are developing.

Listen, learn, awaken

Solve shrine puzzles through musical patterns and dance-inspired game mechanics.

Explore and evade

Explore a vibrant world, uncover side quests and misdirect the Empire.

Discover Chapter One

Jeymi & Ramanujan.

An archival portrait of Jayalakshmi Eshwar

Jayalakshmi Eshwar

Jeymi is “played” by Bharatanatyam artist Jayalakshmi Eshwar. Her production Antariksha Sanchar seeded this world; her practice shapes its movement, gestures and emotional language.

An archival portrait of Srinivasa Ramanujan

Srinivasa Ramanujan

The son is a fictional tribute to mathematician Srinivasa Ramanujan (1887–1920). The connection between dreams and his discoveries inspires ANTARA’s story of knowledge and flight.

Our Story /
Since 2013.

Developed as Antariksha Sanchar from 2013–2022, this world grew from a game prototype into performance, music and illustrated storytelling. Today, that work continues as ANTARA.

Episode Zero

The point-and-click demo Transmissions in Space begins the journey and travels to international festivals.

Dance Opera

A multimedia dance opera unites classical dancers, an electro-classical ensemble and the game’s imagery on a three-city tour.

Graphic Novel

Graphic-novel development and a preview at the Guadalajara International Book Fair expand the world into illustrated storytelling.

Epic MegaGrants R&D

Research deepens the world’s artistic and technical foundations, alongside music releases and community recognition.

Chapter One

Chapter One, a 30-minute playable demo, is targeted for December 2027. We welcome partners for this next phase.

Imagining
ANTARA.

A selection from the concept-art archive: places, people and machines that have shaped the world.

The world keeps growing

Discover the
world further.

Experiments, encounters and glimpses from the studio.

@antariksha.studio ↗

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