The new ANTARA game / In development

Chapter One.

A rhythmic adventure on the island of Antara, in an alternate South India circa 1900. A mother and son follow their dream of space travel to a secret shrine.

Epic MegaGrants recipientThe Chapter One experiments shown here were made possible by Epic MegaGrants. Thank you for supporting our research and development.

Prototype screenshot in-gameA character in an ANTARA town environment prototype
Platform
PC · Unreal Engine
Experience
30-minute narrative & rhythmic adventure demo
Demo target
December 2027
Ramanujan stands before a towering, intricately carved temple gateway

The future belongs to those who remember.

These machines respond to a rhythm, a gesture, a dream. Jeymi and Ramanujan must find what the Empire cannot command.

Jeymi in the island market prototype
01

Explore & evade

Explore a temple town and island market. Use the duo’s complementary abilities to outwit colonial generals and their Indian guards.

A musical instrument in a digitised heritage environment
02

Listen & awaken

Follow musical patterns and dance-inspired puzzles to bring extraordinary machines to life.

An ANTARA settlement on the water
03

Dream of flight

Seek hidden knowledge in sacred spaces where craft, science and imagination become inseparable.

Meet the protagonists

Jeymi & Ramanujan.

A mother and son, bound by inherited knowledge and the courage to imagine another future.

Their story & inspirations

Heritage
in motion.

Objects and architectural details become three-dimensional environments through digital sculpting and scanning.

Support & partnerships

Help bring Chapter One to life.

For publishing, cultural partnerships, commissions and invitations.